Как это работает
- 1Open the 3D workspace and import your model.
- 2Choose or map the skeleton, then adjust the rig or retargeting settings.
- 3Preview animations, select the clips you need and export the result.
Fit a human skeleton to a 3D character, adjust hands and bones, preview motion and export selected animations.
The Toolardo integration is present, but the vendored Mesh2Motion build must be installed once before deployment.
For large models, the full workspace gives the 3D viewport more room.
Fit a human skeleton to a 3D character, adjust hands and bones, preview motion and export selected animations.
No. The model is loaded and processed in your browser by the vendored 3D workspace.
The current workspace accepts GLB and FBX directly and ZIP packages for multi-file GLTF/DAE assets. Export options depend on the workflow and model.