How it works
- 1Open the 3D workspace and import your model.
- 2Choose or map the skeleton, then adjust the rig or retargeting settings.
- 3Preview animations, select the clips you need and export the result.
Automatically fit a skeleton to a 3D model, test animations and export the rigged result in a browser workspace.
The Toolardo integration is present, but the vendored Mesh2Motion build must be installed once before deployment.
For large models, the full workspace gives the 3D viewport more room.
Automatically fit a skeleton to a 3D model, test animations and export the rigged result in a browser workspace.
A character mesh cannot move properly by itself; it needs to be bound to a skeleton. Building a rig manually can take time when you only need a quick prototype.
Toolardo 3D Model Auto Rigger provides a browser-based workspace for preparing compatible 3D characters for rigging and animation workflows.
Automatic rigging is not perfect for every model. Unusual proportions, disconnected meshes, or problematic topology can require extra checking around shoulders, hands, hips, and knees.
No. The model is loaded and processed in your browser by the vendored 3D workspace.
The current workspace accepts GLB and FBX directly and ZIP packages for multi-file GLTF/DAE assets. Export options depend on the workflow and model.